Triggers
Triggers start a pipeline: 58 nodes that react to file changes, schedules, webhooks and events raised inside your DCC tools.
Blender
- On Blender File Save Triggers when a .blend file is saved. Requires the Project Succession add-on.
- On Blender New File Triggers when a new Blender file is created or a file is loaded. Requires the Project Succession add-on.
- On Blender Render Complete Triggers when a render finishes. Requires the Project Succession add-on.
Conditional
- Conditional Polling Polls a data source at regular intervals and fires when a condition is met.
- State Change Detector Monitors a value from a data source and fires when it changes from its previous state.
- Threshold Monitor Monitors a numeric value from a data source and fires when it crosses a threshold.
Core
File System
Godot
- On Godot Active Script Changed Triggers when the user switches the active tab in Godot's script editor.
- On Godot Export Begin Triggers at the start of a Godot project export (editor-side, not headless CLI).
- On Godot Export End Triggers when a Godot project export finishes (editor-side).
- On Godot Export File Triggers for every file Godot processes during an export. This fires once per file — a project export can…
- On Godot Filesystem Changed Triggers after Godot's EditorFileSystem completes a scan. Fires on any res:// content change the editor…
- On Godot Main Screen Changed Triggers when the user switches between Godot's main workspaces (2D, 3D, Script, AssetLib).
- On Godot Project Closing Triggers when the Godot editor is closing the current project. Useful for cleanup hooks.
- On Godot Project Opened Triggers when a Godot project is opened in the editor. Fires once per project load.
- On Godot Project Settings Changed Triggers when Godot's ProjectSettings are modified.
- On Godot Resource Saved Triggers when any Godot resource is saved (.tscn, .tres, .gd, materials, etc).
- On Godot Resources Reimported Triggers after Godot reimports one or more assets. The paths array contains the affected files.
- On Godot Scene Changed Triggers when the user switches the active scene tab in the Godot editor.
- On Godot Scene Closed Triggers when a scene tab is closed in the Godot editor.
- On Godot Scene Saved Triggers when a .tscn scene file is saved in the Godot editor. Requires the Project Succession Bridge plugin.
- On Godot Script Closed Triggers when a script tab is closed in Godot's script editor.
- On Godot Selection Changed Triggers when the editor selection changes. This signal fires on every click — wire a downstream…
Google Sheets
Houdini
- On Houdini File New Triggers when a new empty scene is created (File > New). Requires the Project Succession Bridge for Houdini.
- On Houdini File Open Triggers after a .hip file is opened (File > Open). Requires the Project Succession Bridge for Houdini.
- On Houdini File Save Triggers after a .hip file is saved (File > Save). Requires the Project Succession Bridge for Houdini.
- On Houdini Node Created Triggers when any node is created in Houdini. Requires the Project Succession Bridge for Houdini.
- On Houdini PDG Cook Complete Triggers when a PDG node finishes cooking successfully. Requires the Project Succession Bridge for Houdini.
- On Houdini PDG Cook Error Triggers when a PDG node encounters an error while cooking. Requires the Project Succession Bridge for…
- On Houdini PDG Cook Start Triggers when a PDG node starts cooking. Requires the Project Succession Bridge for Houdini.
Jira
Maya
- On Maya Application Exit Triggers just before the Maya application closes. Requires the Project Succession Bridge plugin.
- On Maya File New Triggers when a new empty scene is created (File > New). Requires the Project Succession Bridge plugin.
- On Maya File Open Triggers when a .ma or .mb file is opened. Requires the Project Succession Bridge plugin.
- On Maya File Save Triggers when a .ma or .mb file is saved. Requires the Project Succession Bridge plugin.
Meta
Network
Photoshop
- On Photoshop Document Close Triggers after a document is closed in Photoshop. Requires the Project Succession Bridge for Photoshop.
- On Photoshop Document Open Triggers after a document is opened in Photoshop. Requires the Project Succession Bridge for Photoshop.
- On Photoshop Document Save Triggers after a document is saved in Photoshop. Requires the Project Succession Bridge for Photoshop.
- On Photoshop Selection Change Triggers after a selection is made or changed in Photoshop. Requires the Project Succession Bridge for…
Slack
Substance Designer
Substance Painter
- On Painter Export Completed Triggers when texture export is completed in Substance Painter. Requires the Project Succession Bridge for…
- On Painter Project Opened Triggers when a project (.spp file) is opened in Substance Painter. Requires the Project Succession Bridge…
- On Painter Project Save Triggers when a project (.spp file) is saved in Substance Painter. Requires the Project Succession Bridge for…
- On Painter Texture Changed Triggers when textures are added, removed, or updated in Substance Painter.
Time
Unity
- On Unity Asset Imported Triggers when assets are imported, deleted, or moved in Unity. Requires the Project Succession package.
- On Unity Build Complete Triggers when a Unity build completes. The result data includes a success field to indicate if the build…
- On Unity Project Saved Triggers when a scene or project is saved in Unity. Requires the Project Succession package.
Unreal Engine
- On Unreal Actor Label Changed Triggers after an actor's label (its name in the World Outliner) is changed.
- On Unreal Asset Imported Triggers after a new asset is imported into the Content Browser. Requires the Project Succession Bridge…
- On Unreal Map Open Triggers when a new map (level) is opened. Requires the Project Succession Bridge plugin.