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Jeremias Meister - Tools & Pipeline

The pipeline development environment for Technical Artists and TDs

Project Succession is a node-based IDE with deep integrations for Maya, Blender, Houdini, Unity, Unreal, and more. Python-extensible, runs headless as a background service or on servers, and triggers on DCC events, file changes, webhooks, schedules, and more.

Project Succession trailer

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The pipeline problem every studio knows

The Houdini PDG finishes at 3am with no one watching. The textures are always one export away from being in the engine, but someone still has to run the copy step. The rig update doesn't reach Unreal until Friday because the handoff is manual.

Project Succession runs instead. A visual, node-based pipeline tool that lives on your machine. When Painter exports, your textures move. When Maya saves, the FBX moves. When the build finishes, Slack knows. Automatically, every time.

Visual Node Editor

Connect a trigger to an action and the pipeline runs. Start visual, drop into code when the workflow needs it.

Triggers

Painter export, Maya save, Houdini PDG cook, file drop, time schedule, webhook. Pick your event and the pipeline starts from there.

Actions

Copy to Unity, move to Unreal, execute Python in a DCC, post to Discord, trigger a build, call a webhook. If it runs on your machine, it works as a node.

01 · Integration

Acts directly in your software of choice

Painter exports once. Both engines get it.

One file watcher trigger, two copy nodes. Your textures land in Unity and Unreal at the same time, automatically, on every export.

DCC events as native triggers.

Maya saves, Blender renders, Houdini PDG finishes, Painter exports, Unity builds. These are native trigger nodes built into Succession. No bridging scripts, no polling.

02 · Automation

Runs in the background

Close the window. The pipeline keeps running.

Succession runs as a background service on your machine. Close the app and your triggers stay active. Workflows fire and finish whether you are at your desk or not.

Run pipelines headless from the command line.

succession deploy-graph render.json starts a workflow without opening the UI. Useful for scheduled jobs or anywhere you want pipeline control from a script.

03 · Customization

Fully customizable to your pipeline needs

Use your preferred data formats

Project Succession supports a large number of data formats out of the box, but if you have something custom, there's always a way to get it in and through Project Succession.

Build your own nodes with Python.

Create, share and deploy your own APIs, own Code and own Pipelines within Project Succession. Do you have a very specific concept you need to incorporate into your pipeline? This is the way.

04 · Scale

From one-shot to a full pipeline

Start with two nodes. Come back when you need more.

Ship a working workflow now and grow it as the project demands. Add Jira updates, Slack notifications, or render farm monitoring. Workflows extend, not rebuild.

Python inside the DCC when you need it.

Drop an Execute Python node and run code inside your open Blender, Maya, or Houdini session. Full DCC API access from right inside the graph.

05 · Testimonials

What users say

"Good games are made with good tools, and this is one of them!"
CTO & Technical Game Developer. Self Employed
"it's super smooth, crazy fast, and genuinely saves you from the stuff you dread doing manually."
Senior Product Manager. Klang Games
"Btw, the tool IS crazy! Love to see it! :D"
Senior Technical/VFX Artist. Breda University of applied Sciences
06 · Pricing

Free for personal use.

How subscriptions work

Download the app, create your account, and activate a plan directly inside Project Succession. Checkout is handled securely through the app.

Need more? For Enterprise options, get in touch with me.

07 · Download

Download for your platform

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FAQ & Support