Trigger Godot
On Godot Selection Changed
Triggers when the editor selection changes. This signal fires on every click — wire a downstream throttle/debounce action if you don't need every event.
Node IDOnGodotSelectionChangedTrigger
Parameters
This node has no configurable parameters.
Outputs
| Output | Type | Identifier | Description |
|---|---|---|---|
On Selection Changed output0 | object | godotSelectionChangedData | Fired when the editor selection changes. |