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Jeremias Meister - Tools & Pipeline

Action Unity

Build Unity Project

Triggers a Unity build for the specified platform with configurable options. Requires the Project Succession package.

Node IDUnityBuildAction

Parameters

ParameterTypeRequiredDefaultDescription
Build Target build_target enum
  • StandaloneWindows64
  • StandaloneOSX
  • StandaloneLinux64
  • iOS
  • Android
  • WebGL
Yes StandaloneWindows64 The platform to build for
Output Path output_path string Yes — The path where the build will be saved, e.g., "Builds/Windows/MyGame.exe"
Scenes (Optional) scenes string No — Comma-separated list of scene paths to include. Leave empty to use build settings. e.g., "Assets/Scenes/Main.unity,Assets/Scenes/Menu.unity"
Development Build development_build boolean No false Enable development build with debugging symbols and profiler support

Inputs

InputTypeRequiredDescription
Execute input0 object Yes —

Outputs

OutputTypeIdentifierDescription
Build Result output0 object unity_build_result —