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Jeremias Meister - Tools & Pipeline

Action Substance Painter

Export Painter Textures

Exports textures from the currently active Substance Painter project.

Node IDPainterExportTexturesAction

Parameters

ParameterTypeRequiredDefaultDescription
Export Path exportPath file_picker Yes — Directory path where textures will be exported.
Export Preset exportPreset enum
  • Arnold (AiStandard)
  • Arnold UDIM Legacy (AiStandard)
  • Blender (Principled BSDF)
  • Corona
  • Dota 2
  • KeyShot
  • KeyShot 9+
  • PBR Metallic Roughness
  • PBR Specular Glossiness
  • Redshift (rsMaterial)
  • Renderman (pxrDisney)
  • Renderman (pxrSurface)
  • Unity HD Render Pipeline (Metallic Standard)
  • Unity Universal Render Pipeline (Metallic Standard)
  • Unreal Engine (Packed)
  • Unreal Engine SSS (Packed)
  • Vray Next (Metallic Roughness)
  • Vray Next (Specular Glossiness)
No PBR Metallic Roughness Output file format for exported textures.
File Format fileFormat enum
  • bmp
  • jpeg
  • jng
  • pgm
  • png
  • targa
  • tiff
  • hdr
  • exr
  • j2k
  • jp2
  • webp
  • psd
  • sbsar
No png Output file format for exported textures.
Bit Depth bitDepth enum
  • 8
  • 16
  • 32f
No 8 Bit depth per channel (8-bit, 16-bit, or 32-bit float).
Enable Dithering dithering boolean No false Apply dithering to reduce banding in gradients (recommended for 8-bit).
Padding Algorithm paddingAlgorithm enum
  • passthrough
  • infinite
  • transparent
  • color
  • diffusion
No infinite Algorithm for filling areas outside UV islands.

Inputs

InputTypeRequiredDescription
Execute input0 object Yes Triggers the export operation.

Outputs

OutputTypeIdentifierDescription
On Success output0 object <Passing input identifier> Fires after textures are exported.